SPRING 2020 | VOLUME 8 | ISSUE 1
- Editor’s Message by Larry Shuman
- OPINION: Uses, Misuses, and Validity of Learning Styles by Richard M. Felder
- Collective Impact in Action: Implementation and Evaluation of a Multi-Institutional Network of Change Makers by Victoria Matthew and Thema Monroe-White
- Re-Designing The Senior Design Classroom Experience With Game-Based Learning by Erica Walker, John DesJardins, and Bre Przestrzelski
- Creating an Ecosystem that Fosters Innovation and Entrepreneurial Mindset at an Undergraduate Institution through Pathways to Innovation by Robert Nagel, Keith Holland, Kyle Gipson, Justin Henriques, and Kurt Paterson
- Using Lean Launchpad to Build an Innovation Ecosystem at a Historically Black University by Tori Rhoulac Smith, Grant Warner, and Legand Burge
- Case Study: Maker Space Management by Minions by Dustyn Roberts and Jenni Buckley
- Full Court Press as a Come-From-Behind Strategy to Win the Innovation and Entrepreneurship Game: A Case Study at the University of Pittsburgh by William W. Clark and Mary Besterfield-Sacre
- Aggies Invent: How an Intensive Design Experience Teaches an Entrepreneurial Mindset by Rodney Boehm
- Lean Collaboration on Campus? A Social Network and Bricolage Approach by Andrew G. Earle, Michael J. Merenda, Kevin M. Short, May-Win L. Thein, Marc C. Sedam
- The New Venture Design Experience: How UPRM Made Business and Engineering Students Collaborate in Entrepreneurial Projects by Pairing Existing Courses by Mari Luz Zapata-Ramos and Jose E. Lugo
- The Resourceful Academic-Entrepreneur: How to Build Entrepreneurial Potential with Limited Budget by Alizabeth M. Sanchez-Lopez and Sandra Pedraza