Development and Deployment of a Library of Industrially Focused Advanced Immersive VR Learning Environments

ABSTRACT

This work presents a unique education resource for both process engineering students and the industry workforce. The learning environment is based around spherical imagery of real operating plants coupled with interactive embedded activities and content. This Virtual Reality (VR) learning tool has been developed by applying aspects of relevant educational theory and proven instructive teaching approaches. Principles such as constructivism, interactivity, cognitive load and learner-centred design have been central considerations when constructing and structuring this resource. Structural challenges include determining a framework for the basic environment, the repository for the VR and activities, as well as the development of a learning platform arrangement to support self-directed learning in the interface. The system’s current functionality is demonstrated through video imagery of a user performing activities as well as snapshots of the current screen configuration. Current feedback regarding the interface is acknowledged and future work responds to the key issues presented by these studies.

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IAN CAMERON
The University of Queensland
Brisbane, Queensland, Australia

CAROLINE CROSTHWAITE
The University of Queensland
Brisbane, Queensland, Australia

CHRISTINE NORTON
The University of Queensland
Brisbane, Queensland, Australia

NICOLETA BALLIU
Curtin University of Technology
Perth, Western Australia

MOSES TADÉ
Curtin University of Technology
Perth, Western Australia

ANDREW HOADLEY
Monash University
Clayton, Victoria, Australia

DAVID SHALLCROSS
The University of Melbourne
Melbourne, Australia

GEOFF BARTON
The University of Sydney
Sydney, Australia

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